
Most of the CA developers live in a country that was last (successfully) invaded in 1066, although various people have had a go since then. IGNPC: Why is it that every expansion pack you make has the word "Invasion" in the title? Are you trying to compensate for something? Mike Brunton: We told you not to ask, but if you must… We have lack-of-invasion guilt, at least as far as being invaded is concerned. Fifthly, we have a tradition of doing expansion packs with the word 'Invasion' in the title. Fourthly, we just wanted something that had some really cool stuff in it. You should be able to play the game one way as the Western Romans and be thoroughly challenged by what you had to face, and then play the same game and face a new set of intriguing situations as the Hun leader.


This time round the focus is on the barbarians, and their struggles to simply steal the whole Empire! Thirdly, we wanted to make sure that the gameplay was going to be varied and exciting, no matter whom you chose to play. Last time, the emphasis was on the Roman factions and their struggles to conquer the world while also stealing the Republic from the Senate and the other Romans. Secondly, we wanted the game to be more of the same - as with all expansion packs - but be a twist on what had gone before. The fall of Rome is a time of crisis and change, and the end of an era of world history is, by definition, going to be interesting. But as always, we've had to find something that's interesting and dramatic. This one is all about the death of that empire. What's the overall concept behind the expansion? Mike Brunton: The original game was all about building an empire.

IGNPC: You know we loved Rome: Total War so we've been anxious to get our hands on the expansion. Make sure to check out the new screens while you read and check back very soon for more Invasions. So if you want to know more about the upcoming expansion, this is the place. So now that Barbarian Invasion, the first expansion to Rome: Total War has been under construction for a while and the demo has been released, we figured it was a good time to catch up to the Creative Assembly guys and check in on the project, how it's progressing, and hit the tough questions like "What's up with all the invading barbarians all the time?" Writer/designer Mike Brunton was kind enough to let his brain be prodded and poked with sharp metal objects all in the name of information gathering. It struck a strategic chord that pretty much no other strategy game has been able to by blending deep tactical real-time strategy with very good turn based overland military, economic, and political strategies as well. Rome: Total War was one of our favorite games of last year.
